| Factor | Score | Distribution | Value | Avg | Rank |
|---|---|---|---|---|---|
Valuation | 20 | — | 17.8x | Bottom tier | |
Growth | 85 | 15.3% | 7.1% | Top tier | |
Quality | 40 | -3.7% | 4.5% | Bottom tier | |
Safety | 57 | 1.5x | 2.6x | Around median | |
Capital Return | 80 | — | 2.12% | Top tier | |
Momentum | 52 | 1.9% | 2.9% | Around median | |
Sentiment | 61 | 16 | 3 | Around median |

Estimates — analyst targets and a simplified DCF, not investment advice.
Ten ratios that matter, each compared against its sector median and average — so you can see whether a number is rich or cheap relative to peers in the same sector.
Take-Two Interactive Software operates through three main groups: Rockstar Games, 2K, and Zynga, and generates income from sales of PC and console games, recurrent in-game content and services, mobile games, and advertising. Recurrent consumer spending represented 84% of net bookings in Q1 fiscal 2027, while projected fiscal 2027 bookings were distributed approximately among Rockstar Games at 37%, Zynga at 34%, and 2K at 29%; this demonstrates that growth depends on a mix of major releases such as Grand Theft Auto and NBA 2K and a mobile gaming ecosystem including Toon Blast, Empires & Puzzles, and Words With Friends.
In Q1 fiscal 2027, GAAP revenue increased 2% to $1.5 billion, and net bookings reached $1.39 billion, exceeding the high end of guidance of $1.37 billion, supported by the performance of NBA 2K and the Grand Theft Auto series. Gross profit according to EDGAR data was approximately $882.5 million, equivalent to a gross margin of about 58.8%, but the company recorded a net loss of $34.1 million and a loss per share of $0.18; cost of revenue of $651 million also included a $43 million write-off related to the cancellation of an unannounced project from an external developer.
For fiscal 2026, Take-Two recorded revenue of $6.7 billion and gross profit of $3.8 billion, compared with a net loss of $298.2 million and a loss per share of $1.62. In the latest trailing period of fiscal 2027, revenue remained at $6.7 billion and gross profit reached $3.7 billion, while the net loss widened to $320.4 million; therefore, the current picture combines strong bookings and portfolio performance on one hand with continued accounting losses on the other.
The analyst consensus is “Buy,” with an average price target of $291.3 and a relatively wide range of $270 to $313; the average is approximately 9.5% above the 52-week range high of $265.94, while the stock's annual range extends from $187.63 to $265.94. There is no positive price-to-earnings ratio because of the fiscal 2026 loss of $298.2 million and the widening loss in the latest trailing period of fiscal 2027 to $320.4 million, so the valuation depends heavily on executing the bookings outlook of $8.0 billion to $8.2 billion and the success of Grand Theft Auto VI, while weak Q2 guidance and leak-related risks remain countervailing factors.
Figures in the text are as of 2026-08-27; the live price is shown at the top of the page.
The most prominent driver is the launch of Grand Theft Auto VI on November 19 during fiscal 2027. Management described pre-orders as unprecedented within Take-Two and the industry, but emphasized that they are cancellable and do not yet represent final sales. The fiscal 2027 bookings outlook of $8.0 billion to $8.2 billion reflects growth of approximately 20% at the midpoint, with the Grand Theft Auto series expected to be the largest contributor to bookings.
Revenue reached $1.5 billion, up 2%, and net bookings reached $1.39 billion compared with guidance of $1.32 billion to $1.37 billion. The company recorded gross profit of $882.5 million, equivalent to a margin of approximately 58.8%, but incurred a net loss of $34.1 million and a loss per share of $0.18. Cost of revenue included a $43 million write-off related to the decision not to complete an unannounced title from an external developer.
The company does not depend entirely on GTA VI, but the release is a central component of the fiscal 2027 surge, and Rockstar Games is expected to represent approximately 37% of annual bookings, compared with 34% for Zynga and 29% for 2K. NBA 2K26 sold more than 12 million units, and its recurrent spending rose 7%, while Toon Blast and Words With Friends each recorded 8% bookings growth. Nevertheless, the outlook for approximately 20% annual bookings growth and the scale of pre-order interest confirm that the success of Grand Theft Auto VI will strongly affect achievement of the plan.
Automated analysis for informational purposes only — not investment advice.
Mobile bookings declined 7% in Q1 fiscal 2027, which management attributes partly to the comparison with Color Block Jam's success in the previous year and the slowing performance of some mature Zynga games. In contrast, bookings for Toon Blast and Words With Friends grew 8%, Top Eleven grew 15%, and NBA 2K All-Star in China surpassed 10 million registered users. Management also reported that the direct-to-consumer sales channel had a tangible positive impact on mobile margins, despite continued pressure from user acquisition costs.
The company expects Q2 fiscal 2027 bookings to decline to a range of $1.62–$1.67 billion from $1.96 billion in the comparable quarter, with recurrent consumer spending decreasing by approximately 5%. Accounting losses continued, with a net loss of $34.1 million in Q1 fiscal 2027 and $320.4 million in the latest trailing period. GTA 6 leaks published on August 21, 2026 also added cybersecurity and intellectual property risks, while pre-orders remain cancellable and do not guarantee final sales volume.
The analyst consensus is “Buy,” and the average price target is $291.3, with a low target of $270 and a high target of $313. The average target is approximately 9.5% above the 52-week range high of $265.94, while the annual range extends from $187.63 to $265.94. There is no positive price-to-earnings ratio because of the losses, so the valuation depends on achieving the fiscal 2027 bookings outlook, the success of Grand Theft Auto VI, and converting expected growth into profits and cash flows.