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Home
Stocks
Take-Two Interactive Software, Inc.
EL7 Factor Analysis
How we score this
Overall22
Poor — bottom quartile of the marketMomentum TrapF 7/9SafeBetter than 22% of Market stocks, per EL7's model
FactorScoreDistributionValueAvgRank
▸
Valuation
20
—17.8xBottom tier
▸
Growth
85
15.3%▲7.1%Top tier
▸
Quality
40
-3.7%▼4.5%Bottom tier
▸
Safety
57
1.5x▲2.6xAround median
▸
Capital Return
80
—2.12%Top tier
▸
Momentum
52
1.9%▼2.9%Around median
▸
Sentiment
61
16▲3Around median
TTWO

TTWO Take-Two Interactive Software, Inc.

Take-Two Interactive Software, Inc. · NASDAQ
Market Closed
215.47
▼ ⁦-0.69%⁩ (-1.49)
Market Cap$40.6B
Beta0.98
52w Low52w High
187.63265.94
Last Week
⁦-0.31%⁩
Last Month
⁦-13.98%⁩
Last 3 Months
⁦+2.38%⁩
Last Year
⁦-13.07%⁩
Fair Value
Low confidenceCurrent price$215
Analyst target · 3 analysts
$285
⁦+32%⁩
See it clearly undervalued
Range ⁦$270–$313⁩
vs
DCF (estimate)
$47
⁦-78%⁩
Sees it clearly overvalued
⁦8.7⁩% discount · ⁦12⁩% growth
Bottom lineThe two methods disagree — estimate range ⁦$47–$285⁩.

Estimates — analyst targets and a simplified DCF, not investment advice.

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Analyst Consensus

This section combines price targets, revision history, analyst coverage changes, and an AI summary of what changed on the Street.

Price Target· 3 analysts setting price target
$290.33
⁦+34.7%⁩
Current Price $215.47·Median $285.00
Low
$270.00
High
$313.00
Current price
$215.47
Average target
$290.33
Street summary

Target stability with a slight decline in consensus

Current price targets remain stable at a consensus of 290.33, with a median of 285 and a range between 270 and 313 from three analysts, compared with 291.30 30 days ago; this represents a decline of 0.97, or 0.33%, with no change in the number of analysts. The widening gap between the high and low ends reflects a notable divergence in valuations, despite the consensus remaining above the current price of 216.96.

As of 2026-09-10
Revisions momentum · 30d
⁦-0.3%⁩
Average rating
★ 4.00
Buy
Analyst coverage
29
Buy conviction
97%
High
Rating activity · 30d
0↑ · 0↓
Target dispersion
20%
Analyst ratings over time29 analysts rating
3
25
1
Strong BuyBuyHoldSellStrong Sell
Rating trend — last 12 months3.87 → 4.00
Recent analyst moves
  • = Reiterate2026-09-08
    B. Riley
    Buy
  • = Reiterate2026-09-08
    Oppenheimer
    Outperform
  • = Reiterate2026-08-31
    Bank of America Securities
    Buy
Premium content
Key Financials

Ten ratios that matter, each compared against its sector median and average — so you can see whether a number is rich or cheap relative to peers in the same sector.

StockSector medianSector averagetypical sector range
MetricValuePosition within sectorVerdict
  • P/E (TTM)
    —
    —
  • Forward P/E
    26.96x
    5.19x41.53x
    Near median
  • EV / EBITDA
    55.05x
    4.52x36.15x
    Expensive
  • FCF Yield
    0.8%
    -54.8%10.8%
    Strong
  • Revenue Growth YoY
    15.3%
    -18.1%66.5%
    Near median
  • EPS Growth YoY
    92.8%
    -155.3%193.7%
    Strong
  • Gross Margin
    56.0%
    12.9%79.5%
    Above average
  • ROIC
    -3.7%
    -63.6%26.5%
    Above average
  • Net Debt / EBITDA
    1.48x
    0.26x3.22x
    Low debt
  • Dividend Yield
    —
    —
  • Payout Ratio
    —
    —
  • Altman Z-Score
    3.99
    -10.9113.66
    Above average
Financial Analysis
|

Stock Analysis

AI-generated
Based on 2026-08-07 data

Company Overview

Take-Two Interactive Software operates through three main groups: Rockstar Games, 2K, and Zynga, and generates income from sales of PC and console games, recurrent in-game content and services, mobile games, and advertising. Recurrent consumer spending represented 84% of net bookings in Q1 fiscal 2027, while projected fiscal 2027 bookings were distributed approximately among Rockstar Games at 37%, Zynga at 34%, and 2K at 29%; this demonstrates that growth depends on a mix of major releases such as Grand Theft Auto and NBA 2K and a mobile gaming ecosystem including Toon Blast, Empires & Puzzles, and Words With Friends.

In Q1 fiscal 2027, GAAP revenue increased 2% to $1.5 billion, and net bookings reached $1.39 billion, exceeding the high end of guidance of $1.37 billion, supported by the performance of NBA 2K and the Grand Theft Auto series. Gross profit according to EDGAR data was approximately $882.5 million, equivalent to a gross margin of about 58.8%, but the company recorded a net loss of $34.1 million and a loss per share of $0.18; cost of revenue of $651 million also included a $43 million write-off related to the cancellation of an unannounced project from an external developer.

For fiscal 2026, Take-Two recorded revenue of $6.7 billion and gross profit of $3.8 billion, compared with a net loss of $298.2 million and a loss per share of $1.62. In the latest trailing period of fiscal 2027, revenue remained at $6.7 billion and gross profit reached $3.7 billion, while the net loss widened to $320.4 million; therefore, the current picture combines strong bookings and portfolio performance on one hand with continued accounting losses on the other.

What's Driving the Stock

  • The launch of Grand Theft Auto VI on November 19 during fiscal 2027 represents the largest driver; management described pre-orders as unprecedented within Take-Two and the industry, but kept its outlook unchanged because pre-orders are cancellable and do not yet represent units sold.
  • Management reaffirmed its fiscal 2027 bookings outlook of $8.0 billion to $8.2 billion, equivalent to growth of approximately 20% from fiscal 2026 at the midpoint, with expected GAAP revenue of $7.9 billion to $8.1 billion and operating cash flow exceeding $1 billion.
  • NBA 2K26 sold more than 12 million units, up 9% from NBA 2K25, and recurrent spending for the series rose 7%, with daily active users growing 15%, daily active MyCAREER users 25%, and average games per user 35%. These indicators support management's expectation for NBA 2K to grow at a high-single-digit percentage rate during fiscal 2027.
  • Cumulative sales of Grand Theft Auto V exceeded 230 million units, and recurrent spending for the Grand Theft Auto series rose 3% in Q1 fiscal 2027, alongside continued GTA+ growth and the addition of Rockstar Mission Creator. This base provides a recurring source of bookings before the actual contribution from Grand Theft Auto VI.
  • Mobile games delivered mixed performance but showed specific strengths: bookings for Toon Blast and Words With Friends rose 8% each, Top Eleven bookings increased 15%, and NBA 2K All-Star in China surpassed 10 million registered users. Management also said that the direct-to-consumer sales channel in Zynga games had a tangible positive impact on mobile business margins.

Buying & Selling Case

▲ Buying Case4 pts

  • +The bullish case is based on expected growth of approximately 20% in fiscal 2027 bookings at the midpoint of guidance, driven by the launch of Grand Theft Auto VI on November 19 and an existing portfolio that generated $1.39 billion in bookings in Q1 fiscal 2027.
  • +Recurring revenue provides the company with a broad operating base, as recurrent consumer spending represented 84% of Q1 fiscal 2027 bookings, with this spending growing 7% in NBA 2K and 3% in Grand Theft Auto despite an overall decline of 1%.
  • +Portfolio diversification provides support beyond a single release, as the largest expected contributors to fiscal 2027 include Grand Theft Auto, NBA 2K, Toon Blast, Match Factory!, Empires & Puzzles, Words With Friends, Red Dead Redemption, WWE 2K, and Zynga Poker.
  • +Management expects operating cash flow to exceed $1 billion and to reach a net cash position by the end of fiscal 2027, which could improve financial flexibility alongside expanding bookings and the product pipeline launch.

▼ Selling Case7 pts

Valuation

The analyst consensus is “Buy,” with an average price target of $291.3 and a relatively wide range of $270 to $313; the average is approximately 9.5% above the 52-week range high of $265.94, while the stock's annual range extends from $187.63 to $265.94. There is no positive price-to-earnings ratio because of the fiscal 2026 loss of $298.2 million and the widening loss in the latest trailing period of fiscal 2027 to $320.4 million, so the valuation depends heavily on executing the bookings outlook of $8.0 billion to $8.2 billion and the success of Grand Theft Auto VI, while weak Q2 guidance and leak-related risks remain countervailing factors.

BuyAnalyst target: $291.3(+35.2%)

Figures in the text are as of 2026-08-27; the live price is shown at the top of the page.

FAQ

What is the primary driver for TTWO stock in fiscal 2027?

The most prominent driver is the launch of Grand Theft Auto VI on November 19 during fiscal 2027. Management described pre-orders as unprecedented within Take-Two and the industry, but emphasized that they are cancellable and do not yet represent final sales. The fiscal 2027 bookings outlook of $8.0 billion to $8.2 billion reflects growth of approximately 20% at the midpoint, with the Grand Theft Auto series expected to be the largest contributor to bookings.

How did Take-Two perform in Q1 fiscal 2027?

Revenue reached $1.5 billion, up 2%, and net bookings reached $1.39 billion compared with guidance of $1.32 billion to $1.37 billion. The company recorded gross profit of $882.5 million, equivalent to a margin of approximately 58.8%, but incurred a net loss of $34.1 million and a loss per share of $0.18. Cost of revenue included a $43 million write-off related to the decision not to complete an unannounced title from an external developer.

Does Take-Two depend entirely on GTA VI?

The company does not depend entirely on GTA VI, but the release is a central component of the fiscal 2027 surge, and Rockstar Games is expected to represent approximately 37% of annual bookings, compared with 34% for Zynga and 29% for 2K. NBA 2K26 sold more than 12 million units, and its recurrent spending rose 7%, while Toon Blast and Words With Friends each recorded 8% bookings growth. Nevertheless, the outlook for approximately 20% annual bookings growth and the scale of pre-order interest confirm that the success of Grand Theft Auto VI will strongly affect achievement of the plan.

Earnings callEDGAR filings30-day newsInsider activity

Automated analysis for informational purposes only — not investment advice.

−
The fiscal 2027 surge depends heavily on Grand Theft Auto VI; despite describing pre-orders as exceptional, management confirmed that none of these units has yet been sold and that orders are cancellable, while also acknowledging that early demand could pull forward some sales that would otherwise have occurred after launch.
  • −The Q2 fiscal 2027 outlook shows clear near-term weakness, as the company expects bookings of $1.62 billion to $1.67 billion compared with $1.96 billion in the comparable quarter, a decline of approximately 16% at the midpoint, with recurrent consumer spending expected to decrease by approximately 5%.
  • −The mobile business continues to weigh on growth; its bookings declined 7% in Q1 fiscal 2027, and management expects the decline to continue because of the difficult comparison with Color Block Jam and slowing performance across several mature Zynga games, in addition to user acquisition cost pressures caused partly by competitor spending.
  • −Bookings strength has not translated into sustainable net profit, as the company recorded a net loss of $34.1 million in Q1 fiscal 2027 and a trailing loss of $320.4 million, compared with a loss of $298.2 million in fiscal 2026. Quarterly cost of revenue also rose 17% and included a $43 million write-off following the decision not to complete an unannounced title.
  • −GTA 6 leaks published on August 21, 2026 revealed intellectual property protection and cybersecurity risks and coincided with fake download links containing malware targeting players; coverage attributed approximately $2.8 billion in lost market value to them during the sell-off.
  • −There is no positive price-to-earnings ratio on which to rely because of the losses, while the average analyst price target is $291.3, approximately 9.5% above the 52-week range high of $265.94. This makes the target valuation dependent on execution of the Grand Theft Auto VI launch and achievement of the expected turnaround in bookings and cash flows.
  • −Net insider sales during the three months ending with the latest transaction on August 17, 2026 totaled approximately $144.6 million, with 56 sales and no purchases recorded. This is a weak trading signal on its own because such sales may be prearranged and do not by themselves prove a deterioration in fundamentals.
  • What is the status of Take-Two's mobile business?

    Mobile bookings declined 7% in Q1 fiscal 2027, which management attributes partly to the comparison with Color Block Jam's success in the previous year and the slowing performance of some mature Zynga games. In contrast, bookings for Toon Blast and Words With Friends grew 8%, Top Eleven grew 15%, and NBA 2K All-Star in China surpassed 10 million registered users. Management also reported that the direct-to-consumer sales channel had a tangible positive impact on mobile margins, despite continued pressure from user acquisition costs.

    What are the most important financial and operational risks facing TTWO?

    The company expects Q2 fiscal 2027 bookings to decline to a range of $1.62–$1.67 billion from $1.96 billion in the comparable quarter, with recurrent consumer spending decreasing by approximately 5%. Accounting losses continued, with a net loss of $34.1 million in Q1 fiscal 2027 and $320.4 million in the latest trailing period. GTA 6 leaks published on August 21, 2026 also added cybersecurity and intellectual property risks, while pre-orders remain cancellable and do not guarantee final sales volume.

    What are analysts' expectations and the valuation of TTWO stock?

    The analyst consensus is “Buy,” and the average price target is $291.3, with a low target of $270 and a high target of $313. The average target is approximately 9.5% above the 52-week range high of $265.94, while the annual range extends from $187.63 to $265.94. There is no positive price-to-earnings ratio because of the losses, so the valuation depends on achieving the fiscal 2027 bookings outlook, the success of Grand Theft Auto VI, and converting expected growth into profits and cash flows.