
| Factor | Score | Distribution | Value | Avg | Rank |
|---|---|---|---|---|---|
Valuation | 92 | 9.7x | 17.6x | Top tier | |
Growth | 97 | 78.6% | 7.1% | Top tier | |
Quality | 98 | 64.2% | 4.5% | Top tier | |
Safety | 70 | — | 2.6x | Top tier | |
Capital Return | 20 | — | 2.15% | Bottom tier | |
Momentum | 60 | 34.3% | 2.3% | Around median | |
Sentiment | 81 | 1 | 3 | Top tier |
Estimates — analyst targets and a simplified DCF, not investment advice.
Ten ratios that matter, each compared against its sector median and average — so you can see whether a number is rich or cheap relative to peers in the same sector.
Motorsport Games Inc. is a company specializing in car racing games and simulations, building an ecosystem combining Le Mans Ultimate, the RaceControl platform, downloadable content services, and live service infrastructure. The company generates its revenue from selling the base game, which has exceeded 500,000 copies sold since launch, and from over 1.2 million pieces of downloadable content, in addition to premium RaceControl subscriptions that provide it with a recurring and high-margin revenue stream.
In Q2 of fiscal year 2026, the company recorded revenues of $3.5 million and a gross profit of $2.9 million, equating to a gross margin of approximately 83%, and a net income of $401,000 and earnings per share of $0.08. For the first half of fiscal year 2026, revenues reached $7.6 million, an increase of 74% year-over-year, and gross profit rose 86.9% to $6.4 million, with the gross margin expanding to 84.7% from 78.8%.
RaceControl accounted for about 18% of revenues in the first half of fiscal year 2026, compared to 7% in the corresponding period of fiscal year 2025, after its subscription revenues rose to approximately $1.4 million from $0.3 million. The latest trailing twelve months data for 2026 show revenues of $14.5 million, a gross profit of $12.2 million, and a net income of $2.3 million, compared to annual revenues of $11.3 million and a net income of $6.9 million in fiscal year 2025.
Automated analysis for informational purposes only — not investment advice.
The neutral consensus does not include a numerical price target or a high and low range, so a supported comparison between the analysts' valuation and the stock cannot be made. The 52-week range extends from $2.105 to $5.558, and there is no published P/E ratio despite positive earnings appearing in the latest trailing twelve months data; therefore, the valuation of the company with a $21 million market capitalization relies heavily on the sustainability of RaceControl growth and converting console development into additional revenues, against earnings volatility and a small liquidity base.
Figures in the text are as of 2026-09-01; the live price is shown at the top of the page.
Le Mans Ultimate and RaceControl are driving Motorsport Games' growth in fiscal year 2026. First-half revenues rose 74% to $7.6 million, while RaceControl subscription revenues grew by approximately 349% to $1.4 million. The annual recurring revenue run rate for the platform also reached about $2.9 million with more than 40,500 paid subscribers by the end of June 2026.
In Q2 of fiscal year 2026, the company achieved revenues of $3.5 million and a gross profit of $2.9 million, with a margin of approximately 83%. Net income reached $401,000 and earnings per share were $0.08, and positive operating income continued for the sixth consecutive quarter. In contrast, adjusted EBITDA declined to $0.8 million from $1.4 million a year ago, with the comparison differing due to non-recurring gains in the prior period.
RaceControl connects the company directly with every player competing online in Le Mans Ultimate, allowing the conversion of free accounts to premium subscriptions. Its contribution rose to 18% of revenues in the first half of fiscal year 2026, compared to 7% in the corresponding period of fiscal year 2025 and less than 1% in fiscal year 2024. Management says subscriber acquisition was achieved organically at a low cost, and that the paid conversion rate exceeds the 5% benchmark it cited for successful mobile games.
Version 1.4 in July 2026 added the Daytona and Laguna Seca circuits as part of the first U.S. Track Pack. Management stated in the August 14, 2026 call that the initial response exceeded its expectations, after base game sales surpassed 500,000 copies and additional content exceeded 1.2 million pieces since launch. The company expects to release the second and third packs in September and December 2026, with continued exploration of additional content for 2027.
Cash and cash equivalents stood at $3.9 million on June 30, 2026, and average operating cash flow was about $0.5 million per month during the first half of fiscal year 2026. The company spent $3.7 million to repurchase Class A shares from Driven Lifestyle Group, a transaction that also resulted in the cancellation of all super-voting Class B shares. The company has a $3 million revolving credit facility from Citibank, of which $1.2 million was drawn on June 30, 2026, maturing in February 2028.
Development of Le Mans Ultimate for PlayStation and Xbox consoles was ongoing according to the plan announced on August 14, 2026. Management believes these versions could expand access to players who do not own a powerful gaming PC or a simulation setup with a wheel and pedals. However, it described porting the high-fidelity simulation experience to consoles as complex work, and did not announce a specific release date or associated financial forecast in the provided context.