| Factor | Score | Distribution | Value | Avg | Rank |
|---|---|---|---|---|---|
Valuation | 61 | 24.0x | 17.8x | Around median | |
Growth | 32 | 3.2% | 7.1% | Bottom tier | |
Quality | 77 | 3.6% | 4.5% | Top tier | |
Safety | 34 | 13.0x | 2.6x | Bottom tier | |
Capital Return | 90 | — | 2.12% | Top tier | |
Momentum | 62 | 11.8% | 2.9% | Around median | |
Sentiment | 82 | 10 | 3 | Top tier |

Estimates — analyst targets and a simplified DCF, not investment advice.
Ten ratios that matter, each compared against its sector median and average — so you can see whether a number is rich or cheap relative to peers in the same sector.
MGM Resorts International operates a portfolio of gaming, hospitality, and entertainment resorts, including properties in Las Vegas, regional operations, and MGM China, alongside digital businesses through MGM Digital and a stake in BetMGM. Income is generated from casinos, rooms, conventions, food and beverage, and events, as well as digital gaming and betting; in Q2 FY2026, conventions and groups accounted for 20% of the room mix in Las Vegas, while more than two-thirds of BetMGM’s net revenue came from online gaming.
In Q2 FY2026, MGM reported revenue of $4.5 billion, net income of $292.4 million, and earnings per share of $1.11 according to EDGAR data, equivalent to a net income margin of approximately 6.5%. Revenue was roughly flat compared with $4.5 billion in Q1 FY2026, but net income rose from $125.1 million and earnings per share from $0.48; by contrast, revenue declined from $4.6 billion in Q4 FY2025.
Operating performance was driven by record second-quarter revenue at the group level, year-over-year growth in revenue and adjusted EBITDAR at the Las Vegas Strip resorts, and record quarterly revenue for regional operations on a same-store basis. MGM Digital achieved revenue growth of 20%, but recorded an adjusted EBITDAR loss of $31 million, while MGM China maintained a market share of 16.4%. On a trailing-twelve-month basis through Q2 FY2026, revenue reached $17.8 billion, net income was $425.9 million, and earnings per share were approximately $1.65, with a reported net income margin of 2.4% compared with 3.1% in the previous period.
The average analyst price target is $48.03, with a “Buy” consensus and a wide range between $35 and $55; the average is only approximately 6.9% below the 52-week range high of $51.59, while the highest target exceeds that high by approximately 6.6%. The wide range reflects meaningful disagreement over the value of the People Incorporated offer and the sustainability of margins, particularly with a trailing-twelve-month net income margin of 2.4% and MGM Digital’s quarterly loss of $31 million.
Figures in the text are as of 2026-08-29; the live price is shown at the top of the page.
Revenue was $4.5 billion, net income was $292.4 million, and earnings per share were $1.11 according to EDGAR data. This is equivalent to a quarterly net income margin of approximately 6.5%. The company reported record second-quarter revenue, supported by growth in Las Vegas, record revenue for regional operations on a same-store basis, and 20% growth at MGM Digital. On a trailing-twelve-month basis, revenue was $17.8 billion and net income was $425.9 million.
On July 31, 2026, MGM announced that its board of directors had formed a special committee of independent directors to evaluate the People Incorporated offer. The offer includes a cash price of $48.30 per share and a total valuation of approximately $18 billion, and People Incorporated owned 26.1% of MGM’s shares. William Joseph Hornbuckle confirmed that the committee members had no affiliation with Barry Diller or the proposed transaction. As of the July 29, 2026 call, the company had not announced whether it accepted or rejected the offer or provided a timeline for resolving it.
Revenue and adjusted operating earnings at the Las Vegas Strip resorts increased year over year in Q2 FY2026, and the recovery at MGM Grand added approximately $25 million to adjusted operating earnings. Groups and conventions represented 20% of the room mix, and the company recorded the highest average daily convention room rate and the highest catering and banquet revenue in its history for a second quarter. The all-inclusive stay package at Luxor and Excalibur exceeded 30 thousand nights, and approximately half of its users were new MGM customers. However, the lower-priced segment remained under pressure, and management said that revenue growth faces challenges at the operating earnings level.
Automated analysis for informational purposes only — not investment advice.
MGM Digital achieved net revenue growth of 20% in Q2 FY2026, but recorded an adjusted EBITDAR loss of $31 million. Management expects the EBITDA loss for FY2026 to be lower than in the previous fiscal year. The company believes that the LeoVegas and BetMGM businesses in Europe could achieve significant operating leverage and profitability during FY2027. It aims to use a portion of those earnings to fund expansion in Brazil, without specifying the ultimate amount of self-funding.
MGM’s cumulative spending on Osaka was approximately $600 million as of the July 29, 2026 call. The company expected additional funding of between $125 million and $175 million in the second half of FY2026, followed by approximately $1 billion in each of FY2027 and FY2028. More than 60% of the foundation piles had been completed, with concrete work and structural steel fabrication continuing. Management confirmed that the project was on schedule and on budget for an opening in fall 2030.
The trailing-twelve-month net income margin declined to 2.4% from 3.1%, and MGM Digital recorded a quarterly loss of $31 million despite 20% revenue growth. Osaka requires approximately $1 billion in funding in each of FY2027 and FY2028, increasing spending intensity before the fall 2030 opening. In Las Vegas, Luxor and Excalibur remain under pressure, international travel is also weak, and more than 50% of arrival traffic typically depends on cars, led by the Southern California market. Q2 FY2026 earnings also benefited by tens of millions from higher gaming hold, a volatile factor that cannot be assumed to recur.