| Factor | Score | Distribution | Value | Avg | Rank |
|---|---|---|---|---|---|
Valuation | 69 | 13.7x | 17.8x | Top tier | |
Growth | 43 | -7.7% | 7.1% | Around median | |
Quality | 52 | 2.8% | 4.5% | Around median | |
Safety | 61 | — | 2.6x | Around median | |
Capital Return | 77 | — | 2.12% | Top tier | |
Momentum | 27 | -19.1% | 2.9% | Bottom tier | |
Sentiment | 78 | 1 | 3 | Top tier |

Estimates — analyst targets and a simplified DCF, not investment advice.
Ten ratios that matter, each compared against its sector median and average — so you can see whether a number is rich or cheap relative to peers in the same sector.
GameStop Corp. sells video game products through stores and online channels, with sales sources including video games, collectibles, and toys, along with pre-owned products supported by the company’s refurbishment and resale capabilities. Its operating model centers on integrating online shopping with stores, securing allocations of gaming hardware to meet demand, improving supplier terms, and expanding into higher-margin categories such as collectibles and toys.
In Q2 fiscal 2026, revenue was $790.2 million and gross profit was $345.0 million, representing a calculated gross margin of approximately 43.7%. Net income according to EDGAR data was approximately $298.7 million, or $0.51 per share, while quarterly operating income reached a record $160.2 million. Revenue exceeded analysts’ estimates of $756.85 million but declined 19% year over year.
The Q2 fiscal 2026 mix showed a clear shift toward collectibles; sales rose 57% to $356.3 million, representing approximately 45% of total revenue, while traditional video game revenue declined to just over $263 million, or approximately one-third of revenue. For the trailing twelve-month period in fiscal 2026, the company recorded revenue of $3.6 billion, gross profit of $1.3 billion, and net income of $893.3 million.
Automated analysis for informational purposes only — not investment advice.
The average analyst price target is $18.25, with a Neutral consensus and a wide range of $11.5 to $25. The average is approximately 2.6% above the lower end of the 52-week range of $17.79 and approximately 35% below the upper end of $28.1, while the available data does not provide a valid comparable price-to-earnings ratio. This positioning reflects caution toward the 19% sales contraction and weakness in traditional video games, despite record profitability and collectibles growth.
Figures in the text are as of 2026-09-10; the live price is shown at the top of the page.
Revenue was $790.2 million, exceeding analysts’ expectations of $756.85 million. Gross profit was $345.0 million, representing a calculated gross margin of approximately 43.7%, while record operating income reached $160.2 million. Net income according to EDGAR data was approximately $298.7 million, or $0.51 per share.
Total sales declined 19% year over year in Q2 fiscal 2026 despite exceeding analysts’ estimates. Performance varied across categories; collectibles jumped 57% to $356.3 million, while traditional video games declined to just over $263 million. The results therefore reflect strong growth within collectibles, not broad-based growth in the company’s revenue.
Collectibles generated sales of $356.3 million in Q2 fiscal 2026, up 57% year over year. This category represented approximately 45% of the quarter’s total revenue of $790.2 million. Its expansion is consistent with GameStop’s stated focus on higher-margin categories such as collectibles and toys.
On August 31, 2026, GameStop amended agreements for 0.00% convertible notes due in 2030 and 2032. Under the amendment, the company will settle approximately $358.4 million of principal amount in cash rather than issuing new shares. This reduces potential ownership dilution but uses part of the cash position that stood at $4.2 billion according to an August 11, 2026 report.
The analyst consensus is Neutral, and the average price target is $18.25. Targets range from $11.5 to $25, revealing significant divergence in assessments of the sustainability of the operating transformation. The average target is also close to the lower end of the 52-week range of $17.79 and significantly below the upper end of $28.1, while the available data does not include a usable price-to-earnings ratio.
Net insider activity over three months amounted to purchases of approximately $823.4 thousand, spread across two purchases and three sales. On September 9, 2026, a board member purchased $1 million worth of shares in the open market, increasing his holdings by 62%. However, these transactions alone are not sufficient to build an investment thesis because insider sales may be prearranged unless the data states otherwise.