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Stocks
Flutter Entertainment plc
EL7 Factor Analysis
How we score this
Overall25
Weak — below market medianValue TrapF 4/9Better than 25% of Market stocks, per EL7's model
FactorScoreDistributionValueAvgRank
▸
Valuation
63
—17.8xAround median
▸
Growth
60
15.2%▲7.1%Around median
▸
Quality
33
-3.6%▼4.5%Bottom tier
▸
Safety
46
10.8x▼2.6xAround median
▸
Capital Return
13
0.15%▼2.12%Bottom tier
▸
Momentum
6
-69.1%▼2.9%Bottom tier
▸
Sentiment
91
10▲3Top tier
FLUT

FLUT Flutter Entertainment plc

Flutter Entertainment plc · NYSE
Market Closed
100.56
▲ ⁦+1.91%⁩ (+1.88)
Market Cap$17.4B
Beta1.08
52w Low52w High
89.71309.41
Last Week
⁦-1.39%⁩
Last Month
⁦+8.12%⁩
Last 3 Months
⁦+3.69%⁩
Last Year
⁦-67.07%⁩
Fair Value
Current price$101
Analyst target · 14 analysts
$130
⁦+29%⁩
See it clearly undervalued
Range ⁦$110–$180⁩
vs
DCF (estimate)
$52
⁦-49%⁩
Sees it clearly overvalued
⁦9.2⁩% discount · ⁦3⁩% growth
Bottom lineThe two methods disagree — estimate range ⁦$52–$130⁩.

Estimates — analyst targets and a simplified DCF, not investment advice.

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Annual plan
$17/mo
Monthly plan
$29/mo

Analyst Consensus

This section combines price targets, revision history, analyst coverage changes, and an AI summary of what changed on the Street.

Price Target· 14 analysts setting price target
$134.14
⁦+33.4%⁩
Current Price $100.56·Median $129.50
Low
$110.00
High
$180.00
Current price
$100.56
Average target
$134.14
Street summary

Slight Decline in FLUT Target Consensus Amid Continued Divergence

The target price consensus remained at 134.14 among 14 analysts over the last 7 days, with no change in the number of analysts. Over 30 days, the consensus declined from 140.62 to 134.14, a decrease of 6.48 or 4.61%, while the range remained wide at 110 to 180, reflecting continued divergence in estimates even though the consensus and median are above the current price of 98.68.

As of 2026-09-10
Revisions momentum · 30d
⁦-4.6%⁩
Average rating
★ 3.77
Buy
Analyst coverage
31
Buy conviction
71%
High
Rating activity · 30d
0↑ · 0↓
Target dispersion
70%
Wide
Analyst ratings over time31 analysts rating
4
18
8
1
Strong BuyBuyHoldSellStrong Sell
Rating trend — last 12 months4.00 → 3.77
Recent analyst moves
  • = Reiterate2026-09-03
    Bernstein
    Market Perform
  • = Reiterate2026-09-02
    Wolfe Research
    Outperform
  • = Reiterate2026-08-09
    Jefferies
    Buy
Premium content
Key Financials

Ten ratios that matter, each compared against its sector median and average — so you can see whether a number is rich or cheap relative to peers in the same sector.

StockSector medianSector averagetypical sector range
MetricValuePosition within sectorVerdict
  • P/E (TTM)
    —
    —
  • Forward P/E
    13.62x
    3.79x30.29x
    Cheap
  • EV / EBITDA
    28.62x
    2.75x22.03x
    Very expensive
  • FCF Yield
    7.0%
    -30.9%16.2%
    Strong
  • Revenue Growth YoY
    15.2%
    -13.8%31.9%
    Above average
  • EPS Growth YoY
    -309.4%
    -156.9%135.6%
    Weak
  • Gross Margin
    42.5%
    12.0%66.5%
    Above average
  • ROIC
    -3.6%
    -23.8%21.5%
    Near median
  • Net Debt / EBITDA
    10.79x
    0.65x5.48x
    Financial risk
  • Dividend Yield
    0.2%
    0.1%5.9%
    Low
  • Payout Ratio
    —
    —
  • Altman Z-Score
    —
    —
Financial Analysis
|

Stock Analysis

AI-generated
Based on 2026-08-05 data

Company Overview

Flutter Entertainment plc operates a global portfolio of online sports betting and gaming platforms, led by FanDuel in the United States, alongside its businesses in Italy, the United Kingdom and Ireland, Turkey, Brazil, Asia Pacific, and Central and Eastern Europe. Revenue generation relies on sports betting and iGaming activity, and the company is expanding its addressable market through FanDuel Predicts and market making, while leveraging pricing, risk management, and shared content capabilities within Flutter Edge.

In quarter 2 of fiscal year 2026, group revenue grew 3%, supported by acquisitions and strong engagement during FIFA World Cup, but adjusted EBITDA fell 45% due to higher gaming taxes in the United Kingdom and planned investment in prediction markets and tournament marketing. The company recorded a net loss of $296 million, compared with net income of $37 million in quarter 2 of fiscal year 2025, and adjusted loss per share was $0.49, while free cash flow declined 56% year over year.

The segment mix showed clear divergence in quarter 2 of fiscal year 2026; United States revenue declined 6%, affected by approximately 6 percentage points from customer-friendly sports results, while international revenue grew 10%, including the impact of the Snai and Betnacional acquisitions. In the latest EDGAR filing submitted for quarter 2 of fiscal year 2024, revenue was $3.6 billion and gross profit was $1.8 billion, equivalent to a gross margin of approximately 50%, with net income of $297 million and earnings per share of $1.45.

What's Driving the Stock

  • Flutter lowered the midpoint of its fiscal year 2026 revenue guidance by $395 million to $17.91 billion and lowered the midpoint of its adjusted EBITDA guidance by $210 million to $2.655 billion; this reflects additional investment in the FanDuel offering, a one-week delay to the start of the NFL season, and foreign exchange factors in the international business.
  • The company is investing an additional $270 million of EBITDA in FanDuel generosity during the second half of fiscal year 2026, with incentives expected to approach 6% of betting volume. The decision followed an approximately 40% increase in betting volume per game during the NBA Finals, a 25% increase in active customers, and engagement by 2.3 million customers with FIFA World Cup, one-third of whom were reactivated customers.
  • Rewards Club reached 70% of FanDuel customers in quarter 2 of fiscal year 2026, and 82% of surveyed customers said it improved their experience, while more than half reported that it increased their betting activity. The company also supported the offering with BetProtect+ and SuperSub and intends to make the loyalty program available to all customers at the start of the NFL season in fiscal year 2026.
  • Flutter expects approximately $50 million in market-making revenue in fiscal year 2026, after recording $6 million in quarter 2 of fiscal year 2026. It moved FanDuel Predicts sports and entertainment contracts to Crypto.com to expand the product catalog, while continuing to make CME financial markets available and launching the One App experience nationwide.
  • iGaming revenue in Southern Europe grew 34%, driven by new and exclusive content in Italy and product expansion in Turkey, while the number of active Snai customers increased 30% in June 2026 after recovering from the impact of the technical migration. In the United Kingdom and Ireland, iGaming growth remained at 7%, while the company maintained its expectation of high-teens United States iGaming growth during fiscal year 2026.
  • The second phase of the cost transformation program targets an additional $500 million in gross savings by fiscal year 2029, on top of more than $300 million targeted by fiscal year 2027 and $200 million from measures to mitigate the impact of the British gaming tax. The plan relies on eliminating duplication, improving technical efficiency, and using artificial intelligence, with a portion of the savings allocated to investment in revenue growth initiatives.

Buying & Selling Case

▲ Buying Case4 pts

  • +The bullish case is supported by strong engagement indicators within FanDuel; betting volume per game increased approximately 40% during the NBA Finals, 2.3 million customers engaged with FIFA World Cup, and June and July 2026 also recorded their highest monthly levels of active customers in the United States.
  • +The international business provides growth diversification, with revenue rising 10% in quarter 2 of fiscal year 2026, iGaming growth in Southern Europe reaching 34%, and active Snai customers increasing 30% in June 2026 after the migration was completed in April 2026.
  • +FanDuel Predicts and market making could add a new high-margin revenue source; the company expects approximately $50 million in market-making revenue in fiscal year 2026, benefiting from its expertise in pricing complex and interconnected markets and from expansion through Crypto.com and One App.
  • +The cost plan indicates potential operating leverage over the medium term, as Flutter expects more than $300 million in savings by fiscal year 2027, an additional $200 million associated with mitigating the impact of the British tax, and then an additional $500 million in gross savings by fiscal year 2029.

▼ Selling Case6 pts

Valuation

The average analyst target is $140.62, within a wide range from $110 to $210, while the overall consensus remains “Buy.” The average target is approximately 53% below the 52-week high of $300.92, while the highest target is approximately 49% above the average, reflecting substantial variation in estimates of FanDuel's value and the path of earnings recovery. This positive consensus is balanced by Citigroup's downgrade to “Neutral” after the reduction in fiscal year 2026 guidance, while no usable price-to-earnings multiple is available in the data due to the quarterly loss.

BuyAnalyst target: $140.62(+39.8%)

Figures in the text are as of 2026-08-29; the live price is shown at the top of the page.

FAQ

Why did Flutter lower its fiscal year 2026 guidance?

The company lowered the midpoint of its revenue guidance by $395 million to $17.91 billion and lowered the midpoint of its adjusted EBITDA guidance by $210 million to $2.655 billion. The reasons included additional investment in FanDuel generosity, a one-week delay to the start of the NFL season, and foreign exchange effects in the international business. The company estimated the impact of the NFL delay at approximately $75 million in revenue and $50 million in adjusted EBITDA, despite adding approximately $50 million in market-making revenue and $45 million in United States operating savings.

Is FanDuel still achieving growth in customer engagement despite weak United States revenue?

United States revenue declined 6% in quarter 2 of fiscal year 2026, with approximately 6 percentage points of the impact associated with customer-friendly sports results. In contrast, betting volume per game increased approximately 40% during the NBA Finals, active customers increased 25%, and 2.3 million customers engaged with FIFA World Cup. One-third of those customers were also reactivated, and Rewards Club reached 70% of the customer base during the quarter.

How important are FanDuel Predicts and market making to Flutter's growth?
Earnings callEDGAR filings30-day newsInsider activity

Automated analysis for informational purposes only — not investment advice.

  • −Profitability declined sharply in quarter 2 of fiscal year 2026; adjusted EBITDA fell 45%, net income of $37 million in quarter 2 of fiscal year 2025 turned into a net loss of $296 million, and free cash flow fell 56%.
  • −Flutter lowered the midpoint of its fiscal year 2026 adjusted EBITDA guidance by $210 million to $2.655 billion, while reducing its United States adjusted EBITDA forecast by 22% to $760 million, according to the August 6, 2026 news report. The $270 million investment in FanDuel generosity adds deliberate pressure to near-term profitability, with United States EBITDA expected to be approximately breakeven in quarter 3 and approximately $500 million in quarter 4 of fiscal year 2026, compared with approximately $700 million previously for the final quarter.
  • −Growth in the United States sports betting market remains weak and competitive; management estimated market growth at only approximately 5% in the first half of fiscal year 2026, while Flutter's United States revenue declined 6% in quarter 2. The company also acknowledged a low-single-digit cannibalization impact from prediction markets, despite viewing these markets as an incremental expansion of the addressable market.
  • −The company faces tax and regulatory exposure across multiple markets; the United Kingdom iGaming tax increase took effect in April 2026, and North Carolina raised its online sports betting tax to 22% and added a 6% tax on prediction markets. Fiscal year 2026 costs also include $95 million in provisions related to historical tax exposures in India and United States sales and use taxes.
  • −Leverage was 4.3 times at the end of quarter 2 of fiscal year 2026, exceeding the company's target range of between 2 times and 2.5 times. Returning to that range depends on cash generation in the second half and the pace of strategic investments, while the company expects approximately $500 million in transaction, restructuring, and integration costs during fiscal year 2026.
  • −Citigroup downgraded FLUT from “Outperform” to “Neutral” following the quarter 2 fiscal year 2026 results and guidance reduction. The wide 52-week range of $89.71 to $300.92 highlights the stock's valuation sensitivity to fluctuations in sports results, the pace of growth in the United States market, and the company's ability to convert promotional spending into sustainable growth.

Flutter expects to generate approximately $50 million in market-making revenue in fiscal year 2026, after recording $6 million in quarter 2. The company moved FanDuel Predicts sports and entertainment contracts to Crypto.com, while keeping CME financial markets available to customers. The company is betting on One App, expansion of the contract catalog, and leveraging its pricing and risk management capabilities, but described the business as still being in its early days.

How does increased FanDuel promotional spending affect earnings?

Flutter allocated an additional $270 million of EBITDA investment to generosity offered to customers in the second half of fiscal year 2026. Management expects incentives to approach 6% of betting volume, with the aim of increasing active customers and average revenue per user ahead of fiscal year 2027. This pressures near-term profitability, as the company expects United States EBITDA to be approximately breakeven in quarter 3 and approximately $500 million in quarter 4 of fiscal year 2026.

What are the main growth drivers in Flutter's international business?

International revenue grew 10% in quarter 2 of fiscal year 2026, including the impact of the Snai and Betnacional acquisitions. iGaming revenue in Southern Europe increased 34%, driven by exclusive content in Italy and product expansion in Turkey, while the number of active Snai customers increased 30% in June 2026 following the technical migration in April. In the United Kingdom and Ireland, iGaming growth remained at 7%, but the British gaming tax increase took effect in April 2026.

What is the state of Flutter's balance sheet and cost-reduction plan?

Flutter ended quarter 2 of fiscal year 2026 with leverage of 4.3 times, compared with a medium-term target range of between 2 times and 2.5 times. The first phase targets more than $300 million in savings by fiscal year 2027, in addition to $200 million associated with the plan to mitigate the impact of the British tax. The second phase targets an additional $500 million in gross savings by fiscal year 2029, but expected transaction, restructuring, and integration costs in fiscal year 2026 total approximately $500 million.