EL7.AI
StocksMedium•11 November 2026•
3 min read

NC Raises 2026 Revenue Target to 2.8 Trillion Won After 83% Growth in Nine Months

Key Facts

1NC raised its 2026 revenue target to 2.8 trillion won.
2Revenue in the first three quarters reached 2.0144 trillion won, up 83% year over year.
3The company set 2027 revenue guidance of 3.2 trillion to 3.4 trillion won.
4Overseas revenue accounted for 54% of third-quarter revenue, rising for a fifth consecutive quarter.

NC raised its 2026 revenue target to 2.8 trillion won after revenue reached 2.0144 trillion won in the first three quarters, up 83% year over year, according to data reported by Digital Today and ChosunBiz on November 11. Cumulative revenue thus exceeded the lower end of the previous fiscal-year guidance range, 2.0 trillion won, before year-end. The revised target puts the company’s new goal above that threshold, which was reached in three quarters. NC also set a 2027 revenue range of 3.2 trillion to 3.4 trillion won, according to ChosunBiz. The new targets reflect the company’s plan to expand its intellectual properties, launch new games globally and grow its nontraditional mobile games segment, the company said.

During the same period, operating profit returned to positive territory, but fell 31% from the previous quarter. A comparison of the two periods shows that annual revenue growth coincided with a quarterly decline in revenue and operating profit. The report did not provide a figure for operating profit among the available facts. For the nine months, revenue reached 2.0144 trillion won, up 83% year over year, according to Digital Today.

Overseas revenue accounted for 54% of total third-quarter revenue, extending its share gains for a fifth consecutive quarter, according to ChosunBiz. Revenue by region was split between Korea at 46%, North America and Europe at 34%, and Asia at 20%. The breakdown highlights the contribution of markets outside Korea to the company’s revenue during the quarter. In the nontraditional mobile games segment, revenue was 171.9 billion won, equivalent to 25% of the total. Revenue in the segment rose from the previous quarter, the company said.

Among the games that contributed to results during the period, Lineage Classic generated revenue of 158.7 billion won in the third quarter. The game’s cumulative revenue since launch reached 427.8 billion won over about eight months, according to ChosunBiz. AION2 also recorded cumulative revenue of 110.3 billion won between the start of early access on September 30 and November 10. The report said revenue from the game’s global service is expected to appear starting in the fourth quarter. These figures provide separate indications of the contribution from an existing game and the results of a game that began early access at the end of September.

NC plans to launch 10 new games globally by 2027, spanning genres including subculture games, massively multiplayer online role-playing games and shooters, according to ChosunBiz. The program is tied to the company’s stated direction of expanding existing intellectual properties and launching new titles in global markets. The company also said growth in the nontraditional mobile games segment is among the foundations reflected in its revenue guidance. The 2027 revenue range of 3.2 trillion to 3.4 trillion won sets a later financial milestone for the targets announced by the company. No specific release dates for the 10 games were included in the available facts.