EL7.AI
StocksMedium•5 November 2026•
2 min read

Sony Group Corporation: EPS $0.488 vs $0.3371 expected; revenue $21.8B vs $20.0B

Key Facts

1EPS: $0.488 vs analysts' estimate of $0.3371
2Revenue: $21.8 billion vs an estimate of $20.0 billion
3Revenue was up 3.7% from $21.0 billion a year earlier (Q2 FY2025).
EPS
$0.488
EPS estimate
$0.3371
EPS surprise
+44.8%
Revenue (USD bn)
21.79
Revenue surprise
+8.8%

Q2 FY2026 results

Data table: Q2 FY2026 results
MetricActualEstimateSurpriseYear ago
EPS (USD)0.48800.3371+44.8%0.3667
Revenue (USD bn)21.790020.0300+8.8%21.0100

Recent reports: actual vs estimate

Data table: Recent reports: actual vs estimate
ReportedPeriodEPS (USD)EstimateSurpriseRevenue (USD bn)EstimateSurprise
Nov 5, 2026Q2 FY20260.48800.3371+44.8%21.7920.03+8.8%
Jul 30, 2026Q1 FY20260.35710.2749+29.9%17.4516.80+3.9%
May 7, 2026Q4 FY20250.08970.2167−58.6%19.1218.32+4.4%
Feb 5, 2026Q3 FY20250.40320.3923+2.8%23.7023.46+1.0%
Nov 11, 2025Q2 FY20250.36670.3371+8.8%21.0120.48+2.6%
Aug 5, 2025Q1 FY20250.27050.2425+11.5%———
May 12, 2025Q4 FY20240.22440.1614+39.0%———
Feb 12, 2025Q3 FY20240.39320.2886+36.2%———

Source: Figures from the EL7 database. Estimates are the analyst consensus carried by our data vendor (FMP), not official figures. Figures are in USD as carried for this US-traded line; the company reports in another currency.

Sony Group Corporation results: EPS $0.488 vs $0.3371 expected; revenue $21.8B vs $20.0B. The results cover the company's Q2 FY2026. EPS came in above analysts' estimate by 44.8%; revenue above the estimate by 8.8%. Figures are in USD as carried for this US-traded line; the company reports in JPY.

Revenue was up 3.7% from $21.0 billion a year earlier (Q2 FY2025). EPS was up 33.1% from $0.3667 a year earlier. On its record, EPS topped analysts' estimates in 6 of 7 earlier comparable reports.

What the results mean

Sony Group Corporation combines electronics and entertainment, making its business mix central to interpreting its results. Its activities span devices, gaming, music, and film and television production, with drivers ranging from product demand to consumption of content and digital services.

In gaming, the business extends from consoles and peripherals to software and content distributed through networks. In music and screen entertainment, its activities include content production, distribution, and publishing, linking the group’s performance to devices and to content reaching users through multiple channels.

Its electronics operations include consumer products, professional and industrial equipment, and image sensors. This diversity makes the distribution of demand across products and markets important to understanding group performance, alongside the contribution from entertainment.

What to watch on the earnings call: Demand for gaming hardware, software, and network services; the role of content production and distribution in music, film, and television; the demand mix across electronics and image sensors; and management’s discussion of how these activities contribute to margins and spending priorities.

For the full analysis of Sony Group Corporation stock — valuation, scores and financial statements — see the stock page linked with this story.

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