Sony Group Corporation: EPS $0.488 vs $0.3371 expected; revenue $21.8B vs $20.0B
Key Facts
Q2 FY2026 results
| Metric | Actual | Estimate | Surprise | Year ago |
|---|---|---|---|---|
| EPS (USD) | 0.4880 | 0.3371 | +44.8% | 0.3667 |
| Revenue (USD bn) | 21.7900 | 20.0300 | +8.8% | 21.0100 |
Recent reports: actual vs estimate
| Reported | Period | EPS (USD) | Estimate | Surprise | Revenue (USD bn) | Estimate | Surprise |
|---|---|---|---|---|---|---|---|
| Nov 5, 2026 | Q2 FY2026 | 0.4880 | 0.3371 | +44.8% | 21.79 | 20.03 | +8.8% |
| Jul 30, 2026 | Q1 FY2026 | 0.3571 | 0.2749 | +29.9% | 17.45 | 16.80 | +3.9% |
| May 7, 2026 | Q4 FY2025 | 0.0897 | 0.2167 | −58.6% | 19.12 | 18.32 | +4.4% |
| Feb 5, 2026 | Q3 FY2025 | 0.4032 | 0.3923 | +2.8% | 23.70 | 23.46 | +1.0% |
| Nov 11, 2025 | Q2 FY2025 | 0.3667 | 0.3371 | +8.8% | 21.01 | 20.48 | +2.6% |
| Aug 5, 2025 | Q1 FY2025 | 0.2705 | 0.2425 | +11.5% | — | — | — |
| May 12, 2025 | Q4 FY2024 | 0.2244 | 0.1614 | +39.0% | — | — | — |
| Feb 12, 2025 | Q3 FY2024 | 0.3932 | 0.2886 | +36.2% | — | — | — |
Source: Figures from the EL7 database. Estimates are the analyst consensus carried by our data vendor (FMP), not official figures. Figures are in USD as carried for this US-traded line; the company reports in another currency.
Sony Group Corporation results: EPS $0.488 vs $0.3371 expected; revenue $21.8B vs $20.0B. The results cover the company's Q2 FY2026. EPS came in above analysts' estimate by 44.8%; revenue above the estimate by 8.8%. Figures are in USD as carried for this US-traded line; the company reports in JPY.
Revenue was up 3.7% from $21.0 billion a year earlier (Q2 FY2025). EPS was up 33.1% from $0.3667 a year earlier. On its record, EPS topped analysts' estimates in 6 of 7 earlier comparable reports.
What the results mean
Sony Group Corporation combines electronics and entertainment, making its business mix central to interpreting its results. Its activities span devices, gaming, music, and film and television production, with drivers ranging from product demand to consumption of content and digital services.
In gaming, the business extends from consoles and peripherals to software and content distributed through networks. In music and screen entertainment, its activities include content production, distribution, and publishing, linking the group’s performance to devices and to content reaching users through multiple channels.
Its electronics operations include consumer products, professional and industrial equipment, and image sensors. This diversity makes the distribution of demand across products and markets important to understanding group performance, alongside the contribution from entertainment.
What to watch on the earnings call: Demand for gaming hardware, software, and network services; the role of content production and distribution in music, film, and television; the demand mix across electronics and image sensors; and management’s discussion of how these activities contribute to margins and spending priorities.
For the full analysis of Sony Group Corporation stock — valuation, scores and financial statements — see the stock page linked with this story.