Nintendo Co., Ltd.: EPS $0.10 vs $0.11 expected; revenue $2.83B vs $2.94B
Key Facts
Q2 FY2027 results
| Metric | Actual | Estimate | Surprise | Year ago |
|---|---|---|---|---|
| EPS (USD) | 0.10 | 0.11 | −9.1% | 0.15 |
| Revenue (USD bn) | 2.83 | 2.94 | −3.9% | 3.42 |
Recent reports: actual vs estimate
| Reported | Period | EPS (USD) | Estimate | Surprise | Revenue (USD bn) | Estimate | Surprise |
|---|---|---|---|---|---|---|---|
| Nov 5, 2026 | Q2 FY2027 | 0.10 | 0.1100 | −9.1% | 2.83 | 2.94 | −3.9% |
| Aug 6, 2026 | Q1 FY2027 | 0.20 | 0.1000 | — | 3.28 | — | — |
| May 8, 2026 | Q4 FY2026 | 0.10 | 0.0900 | — | 2.59 | 2.65 | −2.3% |
| Feb 3, 2026 | Q3 FY2026 | 0.22 | 0.2000 | +10.0% | 5.15 | 5.29 | −2.6% |
| Nov 4, 2025 | Q2 FY2026 | 0.15 | 0.0800 | — | 3.42 | — | — |
| Aug 1, 2025 | Q1 FY2026 | 0.14 | 0.0900 | — | 3.89 | — | — |
| May 8, 2025 | Q4 FY2025 | 0.06 | 0.0572 | — | 1.44 | 1.44 | −0.3% |
| Feb 4, 2025 | Q3 FY2025 | 0.18 | 0.1939 | −7.2% | 2.85 | 3.14 | −9.5% |
Source: Figures from the EL7 database. Estimates are the analyst consensus carried by our data vendor (FMP), not official figures. Figures are in USD as carried for this US-traded line; the company reports in another currency.
Nintendo Co., Ltd. results: EPS $0.10 vs $0.11 expected; revenue $2.83B vs $2.94B. The results cover the company's Q2 FY2027. EPS came in below analysts' estimate by 9.1%; revenue below the estimate by 3.9%. Figures are in USD as carried for this US-traded line; the company reports in JPY.
Revenue was down 17.2% from $3.42 billion a year earlier (Q2 FY2026). EPS was down 33.3% from $0.15 a year earlier.
What the results mean
Nintendo Co., Ltd.’s business rests on the connection between portable and home gaming hardware and its accompanying software. Understanding its performance therefore involves the appeal of both consoles and games, and its ability to turn that connection into demand for its entertainment products.
The company designs, produces, and distributes its products across Japan, the Americas, Europe, and other international markets. This reach makes regional demand and production and distribution efficiency important to understanding its business, alongside a product range that also includes playing cards and other entertainment merchandise.
What to watch on the earnings call: Demand for gaming hardware and accompanying software, the relationship between console and game sales, differences in demand across markets, production and distribution efficiency, and the role of other entertainment products in the business.
For the full analysis of Nintendo Co., Ltd. stock — valuation, scores and financial statements — see the stock page linked with this story.