EL7.AI
StocksMedium•2 November 2026•
4 min read

SEGG Revenue Jumps 1,584% to $3.229 Million in Second Quarter

Key Facts

1Second-quarter revenue was about $3.229 million, up 1,584% year over year.
2Revenue costs rose to $2.3 million, up 1,308% from the year-earlier quarter.
3Net loss attributable to SEGG Media narrowed to $3,224,854 from $3,746,538.
4Cash and cash equivalents totaled $712,877 on June 30, 2026.

SEGG reported revenue of about $3.229 million for the three months ended June 30, 2026, up 1,584% from $192,000 in the same period of 2025. The company said in its quarterly report filed with the U.S. Securities and Exchange Commission that the increase was $3.04 million. The jump came in the first full calendar quarter after the company acquired a controlling stake in Veloce on February 17, 2026. Veloce’s results have been included in the consolidated statements since the acquisition date, and were therefore included in second-quarter revenue for all three months. The company noted that the acquisition materially affected the comparability of its results with prior periods.

Revenue growth was accompanied by a sharp increase in the cost of generating it. Revenue costs totaled $2.3 million in the second quarter, compared with $163,000 in the same period a year earlier, an increase of 1,308%, according to the report. Costs therefore grew at a pace close to revenue growth of 1,584%, putting the expansion in activity alongside the costs it required. The report does not provide a numerical breakdown of gross profit margin in the available information, but the revenue and cost figures highlight the scale of expenses associated with the new activity. The year-on-year comparison remains affected by the addition of Veloce’s business to the company’s results in 2026, after it was not included in the same period of 2025.

At the bottom line, net loss attributable to SEGG Media narrowed to $3,224,854 in the second quarter from $3,746,538 a year earlier. This means the company recorded a smaller year-on-year loss despite revenue and revenue costs both multiplying. The improvement in net loss offers a different view from the growth in activity, as the increase in revenue during the quarter did not translate into net profit. The company also reported cash and cash equivalents of $712,877 on June 30, 2026. The cash balance puts liquidity at the end of the period in context alongside the continued quarterly loss.

Veloce’s business includes a portfolio spanning digital media, esports, motorsports and content, including the Quadrant brand, according to the company’s description in its disclosure. SEGG announced that it had acquired a controlling stake in Veloce on February 17, 2026, and included its results in the consolidated statements from that date. The company said Veloce continues to operate as an independent entity following the deal. It added that it does not currently intend to integrate Veloce’s operations with its other business lines. This background helps explain part of the expansion in the revenue base, while Veloce’s business remains operationally separate at present, according to the disclosure.

In the context of prior-period results, an update on first-quarter results said SEGG posted revenue of $1.2 million, up 437% compared with the first quarter of 2025. The update attributed the increase mainly to the consolidation of Veloce and Quadrant results after the acquisition. This shows the deal’s impact was present in the company’s results before the second quarter, but the second quarter was the first full calendar quarter after its completion. SEGG said in June that Veloce and Quadrant partnerships were expected to make ongoing contributions to revenue during 2026. The company also said a range of additional opportunities were in development, without providing figures for their value in the update.

The company’s second-quarter update cited partnerships or campaigns involving That Prize Guy, Marex and Revolut, alongside brands such as Audi, Puma, KitKat, Fanta, Xbox and Ford. The company said Veloce’s agency team had executed campaigns for a number of global brands, including those names. These activities illustrate an aspect of the group’s business model, which combines digital media, esports, motorsports and content with commercial campaigns. The update did not provide separate revenue figures for each partnership or campaign. Their quantitative contribution therefore remains within the company’s reported total quarterly revenue of $3.229 million.

The company expected the referral program launched by Lottery.com to begin generating revenue in the fourth quarter of 2026. That timing was part of a forecast disclosed in the quarterly report, which did not specify the expected revenue from the program. If revenue begins on the timeline the company cited, it would add another source of activity alongside the businesses that contributed to second-quarter results. In the market, SEGG shares closed at $1.33 on October 30, 2026, according to EL7 data. The closing price provides a snapshot of the stock on that day, while figures for the session high or low are not available in the data provided here.

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